research TunePad | Broadening participation in Computing via Music Since completing my Ph.D., I have been working as a HCI Researcher and Software Lead on the TunePad project. TunePad is a tool for creating music using the Python
research AutoPoint | Interacting with Distant Objects While Traveling in an Automobile From my childhood, I have loved cars; perhaps it should not be surprising that my graduate studies would involve cars in some form or the other. However, I count myself
research FieldGuide | Apple Watch as a museum guide I designed and developed an Apple Watch application to let museum visitors navigate galleries of interest more easily, communicate/share data between the watch and a museum's interactive displays for
research Digital Exhibit Labels in Museums: Promoting Visitor Engagement with Cultural Artifacts. The Digital Rails project was done in partnership with the fine folks at Chicago's Field Museum. The museum had recently opened up a state-of-the-art gallery called the Hall of China
research Eco-Feedback Technology When I started working at the TIDAL Lab in 2012, a project that investigated family practices around appliances and household energy usage was already in place (NSF grant). Over the
research GhostHunter | Parents and Children Playing Together to Learn about Energy Consumption GhostHunter started as an offshoot of the GreenHomeGames NSF grant, where we were exploring ways to augment traditional heating and cooling systems controls (such as the thermostats) in homes to
research Ultimate Trainer: Instructional Feedback for Ultimate Frisbee Players We added various actuators, sensors, and a micro-controller to a frisbee that could be used to give throw feedback to an ultimate frisbee player. Here's an excerpt from the paper:
research FlexView | An Evaluation of Depth Navigation On Deformable Mobile Devices This was Jesse's Master's thesis project that we got to collaborate on. By this point in time, our lab had been researching Organic User Interfaces and flexible display interaction techniques
research Unifone | designing for auxiliary finger input in one-handed mobile interactions Unifone was Tre's (Andreas Hollatz) brainchild and ended up being the project that directly led to his Master's degree/thesis. Tre built all the hardware and the software for the
research MultiPoint | Comparing Laser and Manual Pointing as Remote Input in Large Display Interactions Part-I of my Master's thesis (Remote Multitouch: In-Air Pointing Techniques for Large Display Interactions) where we were looking at how well in-air gestures can work for data manipulation tasks on
research Pointable | An In-Air Pointing Technique to Manipulate Out-of-Reach Targets on Tabletops Part-II of my Master's thesis (Remote Multitouch: In-Air Pointing Techniques for Large Display Interactions) where we were looking at how well in-air gestures can work for data manipulation tasks on
research Waveform | video blending with in-air multi-touch gestures About 8-months into my Master's program, my advisor (Roel) gave me an idea to work on a project that ended up becoming a precursor to my thesis. The idea was